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Players find it during their very first assignment - a side mission before they can begin exploring the world's two main dungeons - and it's not long before Darksiders II morphs into a Gears of War-like third-person shooter with Death blasting his way down a linear path of frozen ruins and recently unfrozen enemies.
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Immediately noticeable - and the most divergent ingredient in the mix - is the insanely overpowered Gore Hammer. The premise, at the very least, is proficient and it allows Argul’s Tomb to usher in gameplay elements unseen in the core campaign. Ostensibly an unsettling source of power lies within the tomb that Ostegoth aims to acquire - and Death is more than happy to receive compensation for its retrieval. Death isn't met by Argul directly, but is instead briefed on the current clime by Ostegoth, a wheezy old merchant still subservient to the coin. Selecting the DLC summons Death out of the main campaign world and into the icy resting place of Argul - the "Deposed King" whom players can encounter during one of Darksiders II’s side quests. Divinely designed worlds, torrid but intuitive combat, absorbing storytelling and lore: we know from our Darksiders II review this August that Vigil Games is capable of bringing all of these elements - and more - to the table if anything, Argul’s Tomb might tell us how committed they are to extending Death’s run with quality future content.Īs it turns out, the expansion is more of a mixed message with regards to Darksiders II's longevity, despite implementing some slick new features. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.As the first DLC expansion to accompany Darksiders II, Argul's Tomb has the challenging honor of trailing one of this year’s finest action adventure RPG experiences to date. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following: